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日期:2022-06-02 07:35

CITS3403/5505 Final Test.

Taking your project to the next level.

This Exam is worth 50% of your final grade and must be done individually. For equity reasons, the teaching staff

will not be able to answer individual questions between the exams release and the due date. Questions may be

posted to the Final Test teams channel and may be answered by teaching staff. Any communication,

commentary, or discussion of the test during this period will be considered academic misconduct. Submit a zip

containing your HTML document and any required media files to https://secure.csse.uwa.edu.au/run/cssubmit

by 5pm Wednesday, June 1, 2022

Consider the challenging of launching your daily game, produced in the group project, as a live game

used by thousands of users around the world everyday. You will have to make sure the game is as

engaging as possible, the code must be reliable, the servers will have to handle the traffic, and you

must respect the users data.

For the final unit test, you will need to produce a HTML document describing how you might address

these challenges. The questions must be answered with respect to the current state of your group

project. The document should satisfy the following constrains:

1. The document should consist of a single HTML file, with embedded CSS and JavaScript code.

You may include some additional image or icon files in the zip, but you must ensure that these

will render in the document when the zip is expanded.

2. You may not use any libraries or external code, like Bootstrap or JQuery, and the page must

run without using live server, so AJAX should not be included in the document.

3. The page should render in a modern web browser (Chrome, Edge, Firefox, Safari etc) from the

file explorer, and should be easy to read and use.

Specification:The web page should have the unit title, your name and student number as a heading at the

top and the web page should have four sections, with clear and easy navigation between them. The

sections should be titled Overview, Client-Side, Server-Side and Software Processes, and the sections

should have the following specifications:

1. Overview: Present a description of your application from the users point of view. You should

explain the way the application works, the rules of the game, and how the user can compete the

puzzle and share their results. You should include a screenshot of the application.

2. Client-Side: Give a brief (100 word) overview of the client side architecture of your application,

and provide:

1. An interactive To Do List of features to add and issues to address in the client-side

application. The list should allow a user to add new items to the list, and remove existing

items. Populate the list with 3 items that would need to be done to scale the application,

with a description of what each item involves and why it is important (2 sentences each).

2. An alternative presentation theme for the application. Specify colours, fonts and styles for

an alternative theme, an explain your choices (1 paragraph)

3. The application could use server-side rendering, (utilising Jinja and Flask for example), or

could use client-side rendering (using JavaScript and a REST API). Present and explain the

advantages and disadvantages for each option side by side in the webpage, and colour the

background of the prefered option green (about 100 words for each option).

3. Server-Side: Give a brief (100 words) overview of the server side architecture of your

application, and provide:

1. An interactive To Do List of features to add and issues to address in the server-side

application. The list should allow a user to add new items to the list, and remove existing

items. Populate the list with 3 items that would need to be done to scale the application,

with a description of what each item involves and why it is important (2 sentences each).

2. Describe what would need to be done to deploy your application to allow it to scale with

thousands of daily users, and highlight the relevant characteristics of the Representational

State Transfer Architecture that would enable such scaling (about 200 words).

3. The privacy and confidence of users will be important to the applications success, but you

will also want to track users engagement. Your application could require users to register

accounts (active user tracking) or could use cookies or local storage to passively track users.

Give the advantages and disadvantages of each approach side by side, and color the

background of your prefered option green (about 100 words for each option).

4. Software Processes: Making a robust and reliable application will require a team of developers

to build and maintain the application. Describe what you think would be the ideal team to work

with to deliver and maintain the application (100 words), and provide:

1. An interactive To Do List of tasks required to deploy and maintain the application. The list

should allow a user to add new items to the list, and remove existing items. Populate the

list with 3 items that would need to be done to scale up your application, with a clear

description of what each item involves and why it is important (about 2 sentences each).

2. Ensuring the reliability of the application as new features are added will be crucial to

building a user base. Describe a testing strategy for your application identifying what kind

of tests and validation processes should be used, and how they should be executed (about

200 words).

3. Describe the process your team used in developping the application to its current state and

give an honest and professional appraisal of each team member you worked with. What

changes would you make within the project team if you were to continue to develop the

application (about 200 words).

Marking Criteria:

Name: Student#:


Criteria Excellent Good Satisfactory Inadequate Comments Weight

Basic Data.

Name, unit code and

student number are

clearly rendered at top

of page.

Name, unit code and

student number are

rendered.

??? Refusal to accept

marks that are

clearly being given

away. /3

HTML

Valid code, well

formatted, with

excellent navigation

Valid code, and good

navigation

Mostly valid code,

adequate navigation

Invalid/incomplete

code. Poor

navigation /4

CSS

Valid code with

intuitive classes, and

aesthetic appeal

Valid, maintainable

code with intuitive

classes,

Mostly valid code,

using some novel

style elements.

Invalid code,

minimal style

applied. /4

JavaScript

Valid, well formatted

code, with perfect

function

Valid, well formatted

code, mostly

functional

Valid code meeting

most of the

requirement

Faulty or

incomplete code.

/4

Overview of

Application

Clear well formatted

user guide and

installation instructions

Clear user guide and

adequate installation

instructions

Basic overview of

game and

installation

Insufficient to

understand or

install application /5

Client Side:

To Do List

Functional list, with

clear elements and

useful explanations

Functional list with

sensible elements.

Mostly functional

list, with some

elements

Non functional or

incomplete

/3

Client Side:

New Theme

Well chosen style, with

clear justification, and

excellent CSS.

Clear style, with

some justification,

and good CSS.

Some style, well

formatted CSS

Poor style, invalid

CSS.

/3

Client Side:

Rendering

Clear, well explained

and reasoned pros and

cons

Clear pros and cons,

with some reasoning.

Sensible pros and

cons.

Off topic or

incoherent

arguments. /4

Server Side:

To Do List

Functional list, with

clear elements and

useful explanations

Functional list with

sensible elements.

Mostly functional

list, with some

elements

Non functional or

incomplete

/3

Server Side:

Deployment

Clear, well explained

process, demonstrating

an understanding of

REST principles.

Clear, well explained

process, covering the

REST principles.

Reasonable

deployment process

explained

Poorly explained or

invalid deployment

process.

/3

Server Side:

Privacy

Clear, well explained

and reasoned pros and

cons

Clear pros and cons,

with some reasoning.

Sensible pros and

cons.

Off topic or

incoherent

arguments. /4

SW Process:

To Do List

Functional list,

synchronising with CS

and SS To Do Lists.

Functional list

drawing elements

from CS and SS Lists

List displaying

elements from CS

and SS Lists

Incomplete or

inconsistent list of

elements /3

SW Process:

Test Strategy

Well considered and

justified test strategy

for unit and user tests.

Well considered test

strategy for unit and

user tests.

Reasonable unit and

user test strategy.

Incomplete or

ineffective test

strategy. /3

SW Process:

Reflections

Insightful, professional

reflections of project

work, with clear plan

for improvement.

Professional

reflections of project

work, with plan for

improvement.

Some reflection of

project work,

demonstrating

lessons learnt.

Lack of insight, or

understanding of

project process.

/4

Overall

/50


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